What we mean by that is the games rely on their core rules to provide distinction between units, with special rule exceptions kept to a minimum. The Drop-verse manages the impressive balancing act of simple, yet deep. You can read them right here before investing a penny: These great little touches can be found across all five factions. The attention to detail from the sculptors is incredibly impressive. In space, every detail on the ship has a purpose, and the kits give you so many options. You can add magnets to these attachment points, allowing your dropships to truly carry their cargo into battle. Scourge skimmers slide right into the Marauder like Battlestar Galactica’s Cylon Raiders. A PHR Neptune has the hardware for carrying a walker on its underside and each PHR ground unit has a matching attachment point modeled onto it as well. A Resistance Hovercraft really can hold that horde of Technicals. ![]() The aerial transports are able to physically fit the models they are intended to transport. In every single case, the dropships in DzC are fully in scale with the ground forces. The truly impressive part to us is the care they take with the relative scale of models within a faction. If one of these factions doesn’t reach out and grab your attention.you might want to get your head examined, because there is something missing deep in your soul. Even the three human-based armies have their own distinct flavor, from the hyper-advanced PHR, the utilitarian sci-fi of the UCM, to the retro futuristic equipment and post-apocalyptic forces of the Resistance. Both the Scourge and Shaltari look completely alien, both from the human forces and from each other. While each army visually evokes popular sci-fi franchises, they are put together in a way that is uniquely Dropzone. The flying saucers are an especially nice touch. And the Shaltari look utterly and totally alien. Resistance look exactly as kitbashed as you would want and expect from jury-rigged spaceships. PHR keep those sleek lines and awesome high tech feel. UCM maintain that brutal utilitarian look, but in space it somehow comes off even better. If anything, the DFC fleets are even more stunning than the DzC ground forces. ![]() Giger aliens, anime porcupine aliens, better than humanity, and die historic on the fury road. To paraphrase Snipafist, you have five options: average joe, H.R. The models in this game continue to amaze us, especially since each faction has a very distinct style. Well, DzC takes that stereotype and throws it out the airlock. The main knock against 10mm scale games is the detail often feels lacking on the models.
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